Melbourne · Digital Studio
03 · 2025· Solo Designer
Category
UX/UI Design · Game Design
Services
UI Design
Interaction Design
Game UX

The Challenge
Design a game UI that is visually engaging, teaches mechanics naturally through play, and works equally well on desktop and mobile.
The Outcome
A complete UI system with onboarding, gameplay, results, and leaderboard screens — fully prototyped in Figma with interactive transitions.
GeoQuest is an educational geography game where players identify countries, capitals, and landmarks within a time limit. The project was a self-directed game design challenge to explore UI patterns outside of typical product design — how do you create tension, reward, and delight through screen interactions?
The game UI needed to feel fast and satisfying. I designed a system of micro-interactions: correct answer pulses, wrong answer shakes, a progress bar that drains in real time. The onboarding flow introduces mechanics progressively so players never feel overwhelmed.
The visual language is dark and cartographic — muted map tones with bright highlight accents. The leaderboard and achievement system were designed to encourage replay without feeling coercive.
Project Screens












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